Foundation vs Pathfinder graphics

This is a bit of a controversial… People tend to have strong opinions. Personally, I prefer the original 1.0–Foundation shaders, (left images). The Pathfinder update introduced a significant shift toward a more conventional shading style, similar to what you’d see in other games (maybe a bit like Unreal Engine, though I’m no expert). Kinda more ‘realistic’ I guess. For me, the original shaders were unique and alien, and they really defined the essence of No Man’s Sky. It’s hard to describe exactly, but the modern shading makes everything look like it’s made of cheap plastic, from animals to ships. I guess tehy try to look ‘better’ or ‘properly’ which technically accomplishes that, however the feel is just not there when you actually play the game.

The original 1.0, and especially Foundation are not perfect, but have this distinct feel I love… seems they are broken, the lighting is off, the base building elements are lit all the way around – from the back rather than from the player’s perspective and there’s this strong yellow or orange filter – in short, it is weird but it works!

Giving credit to Pathfinder graphics – there are some stunning lookign planets out there however I dislike especially the structures and NPC shading.

The ugly shadows around the edges were especially noticeable on white walls. I remember when base-building, I pretty much only used dark or black walls and doors to avoid seeing them.
Those drop-shadows on walls were especially weird and shocking, I remember I almost cried when I saw it in game 😐
Approaching one of the two key locations in the game—once filled with anticipation and emphasized by unique lighting—now feels more like wandering through random dungeons in a generic IP.
A magical moment of entering the Anomaly has turned into walking around a run-down rubber toy shop. The ‘broken-TV’ effects are still visible at the top of the screen, but they don’t really fit with the new ‘graphical style’.
But the culmination of disappointment was the Specialist Polo in Space Anomaly – from radiant and dreamy alien they’ve changed to a plastic figurine.

In defence of the Pathfinder graphics, I have to admit there were some truly stunning planets, and the underwater environments finally became interesting.

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