When you think you’re close to the old Amino Hub…

SYSTEM: Davikulandr XIV (Black Hole)
REGION: Mifaximilc
Distance to the Center: 171512.8 Light-years
Signal Scanner Location Coords:0695:007D:0172
Planet: Betsukagan Ogli (Euclid Galaxy)
Planet type: Viridescent Planet
Weather:Freezing Rain
Sentinels:Passive
Flora: Generous
Fauna: Copious

In my current walkthrough, I stumbled across a really cool system—only two planets, but the first one was so amazing that I probably spent more than three hours exploring it. Partly because it had quite well-accessible Rigogen. 🙂

Turns out it’s fairly “close” (approx 150 warps, see the screenshot below) to where the old Amino Hub once was—a long-forgotten civilization created by gamers back when the Foundation update was the current release. It seems I’ve somehow gone back in time to when the Amino Hub wasn’t yet established, but also into the future… Weird.

I really wish it were possible to create custom servers for NMS, with the ability to lock them to a specific version and customize them—similar to Minecraft servers.

You can read more about Amino Hub on the NMS wiki.

As I rediscover the old Foundation update, I’d like to reflect on game developers breaking game mechanics—a common occurrence in seemingly forever-running titles like Minecraft and No Man’s Sky. These games are built almost entirely on ‘emergent gameplay’, where the core content or lore is minimalistic and not always central to the experience.

As these projects evolve, creators and devs seek new inspirations and challenges to keep the game alive. It takes tremendous effort and investment to sustain such projects.

As players, we often get attached to specific versions of the game, and revisiting them in their original form can be a nostalgic experience. It’s cool that new systems increasingly support old games, though sometimes it requires a lot of tinkering. Windows is probably the best for this, but hey, the gaming experience matters to me. 🙂

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